Lobbies · prototype · v0.1 · made for gamers
Bringing ILL to Life: Filming Cutscenes for Action Horror Game
ILL is a first-person action-horror game that aims to deliver relentless terror, both when the player is in full control and during the game’s motion-captured cutscenes. I’m Max Verehin, Co-founder of Team Clout, and I’m honored to give a behind-the-scenes look at the work that goes into creating t…
Nobody's posted in the Ill Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Best weapon combo for early game?
What loadout got you through the first few hours without running out of ammo? Any hidden pickups worth knowing about?
Town layout—did you get lost a lot?
Some areas feel deliberately confusing. Did you map it out mentally, or did the disorientation add to the horror?
What part actually got under your skin?
Not jump scares—what moment or encounter made you genuinely uncomfortable or uneasy?