Lobbies · prototype · v0.1 · made for gamers

— · Longdue Games
Hopetown is a narrative-first isometric RPG with psychological complexity, resonant storytelling, and seismic conversations. Things will change under your nose and under your heel. Words will be your weapons, and you'll make your own truth.
The Hopetown Lobby
Telltale’s Choices Matter Festival Special: Hopetown Art Update
Hopetown is officially participating in Telltale's Choices Matter Festival on Steam! To mark the event, we’ve just released a fresh update showcasing some of the major progress our art and world-building teams have been working on. We’ve given Hopetown’s world a thorough visual refresh, refining at…
Hopetown Inspirations: The History of Disco Elysium Part 2 ft. Veljo Hagu
Veljo Hagu was the first Unity developer hired on Disco Elysium. He shaped the game’s unique skill system and translated ambitious vision into groundbreaking gameplay.Before you dive into this interview, don’t forget to wishlist Hopetown on Steam to follow development and help us reach more players…
Hopetown Inspirations: The History of Disco Elysium as told by Martin Luiga
The History of Disco Elysium is a special series in which we ask our narrative lead Martin Luiga — one of the founding members of the ZA/UM cultural movement that brought the world Disco Elysium — our most burning questions about the making of Disco and the early days of ZA/UM.Before you dive into…
via Steam