Lobbies · prototype · v0.1 · made for gamers

Released June 1, 2004 · Valve
Half-Life: Source is a port of Valve's original acclaimed game Half-Life to their new Source engine used for Half-Life 2. It takes advantage of vertex and pixel shaders to create realistic water effects, and can now portray realistic physics effects. It also has new menus, improved lighting and soft shadows, ragdoll character animations, and a 3D skybox replacing the old 16-bit color prerendered bitmap skies.
IGDB
out of 100
The Half-Life: Source Lobby
Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Lost Coast, and Half-Life: Source Updates Released
Updates to Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Lost Coast, and Half-Life: Source have been released. The changes include: * Fixed a hitch when saving games; * Fixed SteamVR running when entering the settings menu; * Fixed missing sounds on combine soldiers;…
Have You Played Half-Life: Blue Shift?
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. Gearbox’s Barney-starring add-on is the black sheep of the Half-Life family, although at the time I never encountered any reason why that should be the case. My teenage tastes were…
Half-Life: Source update released
We have updated the public release of Half-Life: Source. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: Fixed crash when fighting the Apache helicopter Added in drowning so…
via Steam