Lobbies v1.5.6 · Changelog · Made by a gamer for gamers

51
days
01
hour
11
min
51
sec
Thursday, December 31, 2026
Turn a simple team into an unstoppable force and crush waves of monsters in this PvE autobattler roguelike. No two runs feel the same as you bend heroes beyond their class roles and discover countless combinations and synergies. Seal the rifts at your own pace and uncover what tore them open.
The Guildrun Lobby
Our very first Newsletter (and a Rift Puppy)
Welcome, Guildmasters, to the very first issue of the Guild Board!It's been a wild few months. The demo went live in July and over 500,000 of you jumped into the Rift so far. Thank you, from all of us at Leyline.Since then, things have been busy behind the scenes. The team has grown: new engineers,…
Patch 0.5.14
Hello Guildmasters,and welcome to our weekly update. This one is a bit special: it’s the last regular patch for the Guildrun demo. The demo itself stays available, so you can keep playing and climbing the leaderboards.From now on, we’re focusing 100% on the full game. A closed beta is coming soon™,…
Patch 0.5.13
Hello Guildmasters,Welcome back to our weekly update. Last week on the full version, we playtested and worked more on the coop mode and another new hero arrived in the city, fit for the spooky season. We are also working on a visual improvement pass for the final release. For the demo, we worked on…
via Steam