Lobbies · prototype · v0.1 · made for gamers
Where Zombies Feel at Home
Hello, keepers!Every Graveyard Keeper needs a helping hand. Or two. Or twenty. Ideally, ones that don't ask for days off. In today's devlog, we're talking about your most loyal (and brainless) helpers — zombies! First appearance.Zombies were first introduced in the first DLC for the original Gravey…
Nobody's posted in the Graveyard Keeper II Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Best automation setup you've found yet?
What production chain feels the most satisfying when it finally clicks? Share your weirdest or most efficient graveyard layout.
Undead army compositions—what actually works?
Are you going full zombie swarm, mixing in skeletons, or something else? What's your battle strategy and does it hold up?
Which town restoration project felt like a slog?
Some upgrades feel worth it immediately, others feel like busywork. Which ones did you rush through vs. actually enjoy rebuilding?