Lobbies · prototype · v0.1 · made for gamers
[Dev Diary #35] Behind the Curtain: Our Design Process and the Event Editor
Salutations, Industrialists!I’m Marc, a Producer on Gilded Destiny. Today’s Dev Diary is a little different. Rather than pulling back the curtain on a new game system, we’re pulling back the curtain on how we make the game, specifically, the tools and workflows our team uses to build the event cont…
Nobody's posted in the Gilded Destiny Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Which starting nation feels most broken?
Some countries seem way easier to industrialize than others. Are certain starts just objectively better, or does it depend on your strategy?
Factory placement: city clustering or spread out?
Do you pack factories into a few mega-cities or distribute them across your nation? What's your reasoning and does it actually matter?
When do you abandon agriculture entirely?
At what point in your playthrough do you stop caring about farms and go all-in on industry? Early pivot or gradual transition?