Lobbies · prototype · v0.1 · made for gamers
Fleapit’s Grab Bag: Back to the Grab Bag
Heeeeeey Guests of the Fleapit~ Coming right at ya is yet another Fleapit devlog where we drag you kicking and screaming through the depths of development hell (or rather Inferno) and show all the exciting stuff (that we can show at this point in time)! As per usual, the biggest bulk of the work we…
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Rhythm timing vs. character stats—what matters more?
Do you prioritize nailing the beat patterns or leveling up your stats? How does your approach change between difficulty levels?
Which circle's soundtrack hits different for you?
Every circle has its own vibe. Which one do you find yourself replaying just to hear the music again?
Date sim choices affecting dungeon runs—yay or nay?
Does picking a romance option feel like it actually changes how you play, or does it feel separate from the combat?