Lobbies · prototype · v0.1 · made for gamers
Flinthook review - kinetic platforming that's perfect for Switch
There's a sort of voodoo pelican guy in Flinthook - I think it's voodoo, and I think it's a pelican. Anyway, this guy lobs flaming red skulls at you whenever you meet, and those skulls! Oh my! Those skulls are just the loveliest things. They're like the skulls in Towerfall: 2D art and animation of…
Nobody's posted in the Flinthook Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Hookshot positioning: skill or luck?
Do you plan your hook angles ahead or just react in the moment? What's your go-to strategy for tight corridors?
Best slowmo clutch moment you've had
Share your closest call where slowing time saved a run. What enemy or trap almost ended you?
Which weapon combo clicks for you?
Pistol feels weak early on—do you stick with it or swap? What loadout carried you furthest?