Lobbies · prototype · v0.1 · made for gamers
Falling Frontier Dev Update: Combat Overview
Hi all, I wanted to take some time to give you a preview of what combat will look like in Falling Frontier. If you happened to read my development update from November, you know that the combat system has gotten a lot of development attention, and has moved from an arcade style system to a simulate…
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Supply line sabotage: worth the risk?
How do you decide between raiding enemy logistics vs. securing your own? Ever had a raid backfire spectacularly?
Best asteroid field ambush setup
What's your go-to ship composition and positioning for catching enemy fleets in tight spaces? Any sneaky tactics?
Ship design: min-maxing vs. versatility
Do you build specialized hulls for specific roles or jack-of-all-trades designs? What's worked best in your campaigns?