Lobbies · prototype · v0.1 · made for gamers

2004 · Elixir Studios
Evil Genius focuses on building an island lair and the management of minions that are employed by the Evil Genius, allowing the player to progress through the main storyline with achieving world domination as the end goal of the game. Although not explicitly stated the use of historic regions the Eastern Block and events such as the Cuban Missile Crisis within the game suggest that it is set in the 1960s and 70s and that the game is progressing through an alternate timeline.
IGDB
out of 100
The Evil Genius Lobby
The daunting task of reviving classic management sims
Over the next few days, both Spacebase Startopia and Evil Genius 2: World Domination arrive. The first is a spiritual successor to Startopia, the 2001 management sim about looking after space stations for alien travellers. The second is a sequel to 2004's Evil Genius, another management sim where y…
Evil Genius 2: World Domination plots a March 30th release date
As evil plans go, waiting 17 years between making a game and releasing the sequel is a pretty good one. Rebellion are finally releasing Evil Genius 2: World Domination this year, aiming their launch nukes squarely at March 30th. I’ve started my countdown timer to prepare us all. Just 5,215,571 seco…
DEVELOPMENT BLOG - Traps
Trapping and Capturing Hello there! Evil Genius 2 Lead Designer Rich Edwards here, once again blogging for your pleasure. This week, we’ll be looking into Trapping and Capturing enemy Agents – both essential for budding supervillains! It’s A Trap! In Evil Genius 2, Traps feed into Lair defense. We’…
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