Lobbies · prototype · v0.1 · made for gamers
DEV NEWS - Categories of society
Good afternoon everyone! This is the developer of Economic Miracle. I rarely post news here, but I hope to do so more often. I spend all my time developing the game.Today, I'd like to discuss a new game mechanic—the division of the population into 8 categories:EliteBourgeoisieCreative ClassProletar…
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Which country starts are actually hardest?
Everyone talks about playing rich nations. What's a legitimately tough starting position that actually teaches you the game?
Tax rates: what actually works long-term?
High taxes crash happiness but low taxes tank revenue. What's your sweet spot and how do you adjust it mid-game?
Military or economy first—when to pivot?
How do you know when to stop building infrastructure and actually invest in defense? What's your breaking point?