Lobbies · prototype · v0.1 · made for gamers

Released December 6, 2022 · Bay 12 Games
In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong. The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more. It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
IGDB
out of 100
The Dwarf Fortress Lobby
Patch 53.14
Patch Notes 53.14: This small patch fixes a crash to do with the changes to announcements from last time.
Diplomacy Improvements + 20th Anniversary 🙌 Dwarf Fortress Patch 53.13
Hey Urists, We’ve got another patch/community news hybrid post today! There’s lots on the go right now as we prepare for a packed summer of news and updates. The artists are finishing up dinos and continuing with the art for the Myth and Magic update. You can expect to see the dinosaur update next…
Myth & Magic news + Quality of life update 🧙♂️ Dwarf Fortress Patch 53.12
Hey everyone, We’ve got a jam-packed update today with a big quality of life patch along with a new Tarn Time video with news about Magic (the update), Magic (the cards) and another surprise! You’ll just have to watch and find out…. Patch Notes for 53.12 General updates Added display of accepted pe…
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