Lobbies v1.5.5 · Changelog · Made by a gamer for gamers

A guild-management simulation where every league fixture is a procedurally generated dungeon and every hero can die in it. You lead an adventuring guild through a six-tier pyramid of 72 rival houses: sign delvers, train them, kit them, set the standing orders they will fight on, and send four of them into the dark. You never click an attack. Heroes age, form friendships and grudges, are scarred by what they survive, retire and die permanently, and the whole history of your guild is written back to you as prose the simulation generated rather than an author wrote.
The Dungeons & Dynasties Lobby
Demo update v0.220: three Gatherings, wars that matter, Guild Stats
TL;DRThree new Gatherings: the Stone Carry for tanks, the Race for damage dealers, and Last Lantern, a four-player card game of light and dark, for healers. You watch your delvers play.Wars mean more: where you stand changes what you are paid, a lost war costs your patron's faith, and its region ca…
Demo update v0.219: racial traits, a guided first day, and Undying
TL;DREvery people can have its own custom: each of the ten kindreds leans toward the traits its homeland breeds and can carry a custom of its own, and every beast kind has a trait that says what it is.A guided first day: the opening walkthrough helps better guide your first day with you, starting w…
Demo update v0.218: the Gatherings, Make Camp, and quests read plainly
TL;DRThe Gatherings are contests you watch: the Bards on a stage, the Ring as a sumo bout, the Hunt on the battle map.Make Camp: a rest room is a call at the fire, with the party shown round it and the card they need marked of 4, Unless someone's trait pushes you past it.Quests read plainly: your p…
via Steam