Lobbies v1.5.4 · Changelog · Made by a gamer for gamers

Released December 2, 2003 · Ion Storm
Several religious and political factions see an opportunity to re-shape a worldwide government to their agendas. In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes. This dynamic and innovative 1st person-action/adventure brings a level of reality unprecedented in a videogame. Biotech modifications allow players to see through walls, leap 40 feet into the air, regenerate critical body damage or render yourself radar invisible. Globe-hop to real world locations such as Seattle, Antarctica, and Cairo.
Steam · 2.5K reviews · 58% positive
IGDB · out of 100
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The Deus Ex: Invisible War Lobby
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fter serving as a composer on the original Deus Ex, and contributing some voices, Alexander Brandon was made audio director on its sequel, Deus Ex: Invisible War. The second game in the series has long been divisive , and was Brandon's first time as an audio director. As he told PC Gamer's Wes Fenl…
Deus Ex's maligned sequel was the most 2026 game of 2003: It clocked the 21st century even harder than Metal Gear Solid 2
Picture it: a crumbling world in the wake of a great collapse, filled with pornographic inequality and quotidian violence. A world where the uttermost limit of respectable politics seems to be presiding over—sometimes slowing, sometimes hastening, never reversing—a process of inexorable decline...…
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