Lobbies · prototype · v0.1 · made for gamers
BEHIND THE SYSTEM WITH GAME DIRECTOR EMANUEL PALALIC
We sat down with Emanuel Palalic, the creative force and Game Director leading the charge for emptyvessel and the architect behind the chaos in DEFECT. Emanuel isn't just building a game, he’s crafting a visceral, high-fidelity experience that challenges the status quo of the genre and breaks the m…
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