Lobbies · prototype · v0.1 · made for gamers

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What’s new with us? #2
Choo choo, hey everyone.It has been a while since the last update, so here we go. Since the start of the year we have been steadily working through the planned content, and also came up with a bunch of new ideas we did not plan at first. Hope you will like them, it is going to be very narrative hea…
Nobody's posted in the Deep Pixel Melancholy Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Does the city get less depressing on repeat loops?
Does knowing what's coming make the gray aesthetic feel different, or does it just hit harder? How does familiarity change the mood?
What's the best ending you've found so far?
Not asking for spoilers—just which choice paths felt most meaningful to you, and did any surprise you?
Time loop games: escape or acceptance?
Games like this often ask if breaking free is actually the goal. What drew you to this game's take on that question?