Lobbies · prototype · v0.1 · made for gamers
Dev Blog #8 - A Dungeon That Feels Real
Hey everyone! First of all, I wanted to share how happy we are that Deep Dish Dungeon has been part of some awesome events recently: the Level Up showcase in Las Vegas, the Raw Fury's Publisher Sale on Steam, and the Medieval Fest on Steam focused on medieval fantasy games. It's been amazing to see…
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Best camping site setup for endgame?
What's your go-to layout for defenses and resource stations? Do you prioritize production or survival?
Enemy behavior you figured out the hard way
Share a trick you learned about a specific enemy after getting wrecked. What made the difference?
Worst puzzle design in the dungeon
Which room or mechanic felt unfair or unclear? What would actually make it better?