Lobbies · prototype · v0.1 · made for gamers

— · Reclaim Interactive
Deathgrip invites the player to the jump in the pilot's seat of some of the fastest and most lethal hovercrafts ever seen and dominate the tracks they compete on. Navigate natural environments through split paths, twists, turns, jumps, shortcuts, and narrow corridors in an intense race to the finish. Deathgrip introduces a depth to its racing controls that challenges the player to explore the skill ceiling. From afterburner allowed at any time to pitching, rolling, drifting, repairing, managing heat, and firing weapons, one should take pride in their ability to master a racer. It is an experience meant to be visceral, brutal, exciting, and intense, centered on offering players instant enjoyment without gimmicks and an extended sense of achievement for those competitive and dedicated enough to get the most out of the game.
The Deathgrip Lobby
Race Fest Demo Update
It's been over a year since our last update. We've both had to step away a bit to focus on family and IRL matters, but we're excited to circle back (finally) with an update! A large part of the feedback we've received previously has been related to audio being lackluster. As we'll admit, neither of…
DEATHGRIP Demo Content Update
Monday we updated the demo for Next Fest with all our updates changes and fixes including track reworks, racer, and upgrade balancing. The full demo changelog can be viewed here https://steamcommunity.com/app/1721590/discussions/2/4032473196481183147/. This update adds some extra content to present…
via Steam