Lobbies · prototype · v0.1 · made for gamers
Dev Diary #2: Lords, Power, and War.
Welcome back to our second Developer Diary for Chronicles: Medieval. In this entry, we’ll be taking a closer look at the systems and layered mechanics that shape the living world of the game. From the foundations behind simulation and immersion to the philosophy guiding their design.But before we d…
Nobody's posted in the Chronicles: Medieval Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Best way to bootstrap early game gold?
What's your go-to strategy for those first few hours when you're broke? Trading, quests, or something else?
Army composition: quality vs quantity
Do you prefer a smaller elite force or a massive army? What's worked best for you in large battles?
Rags to riches: what's your success story?
Share how you clawed your way up—what turning point changed your character's fortune?