Lobbies v1.5.4 · Changelog · Made by a gamer for gamers

Released December 5, 2024 · Freehold Games
Caves of Qud is a science fantasy roguelike epic steeped in retro-futurism, deep simulation, and swathes of sentient plants. The game weaves a handwritten narrative through rich physical, social, and historical simulations. The result is a hybrid handcrafted & procedurally-generated world where you can do just about anything. Assemble your character from over 70 mutations and defects, and 24 castes and kits - it’s all the character diversity you could want. Explore procedurally-generated regions with some familiar locations - each world is nearly 1 million maps large.
Steam · 13K reviews · 95% positive
IGDB · out of 100
The Caves of Qud Lobby
Autoexplore Patch - September 23, 2026
211.55 Added a "Standard" autoexplore mode that matches older classic autoexplore pathing, it is now the default. Added a "Performance" autoexplore mode that utilizes far less CPU but ocassionally causes exploration to meander more. Autoexplore will now be interrupted if your domination breaks. Fix…
Autoexplore Beta
This is a beta test of a new autoexplore algorithm! Let us know if you spot any bugs or issues. 211.52 - 'beta' branch *Added a new 'classic' autoexplore mode which is a more performant version of the original autoexplore algorithm. (the default is now 'classic') *Updated enemy targeting behavior.…
Maintenence Patch - August 8, 2026
211.51 Effects that increase the size of damage dice now apply to arc winders. Irisdual beam now interrupts auto-actions. Gigantic creatures are now transmuted into gigantic gems. You can no longer become hotter than the surface of the sun (but you may still become much colder than absolute zero).…
via Steam