Lobbies · prototype · v0.1 · made for gamers
End of Year Report: 2024
It’s been a while (sorry!), so here’s a quick update concerning the state of Capital Command, last year's progress, and what comes next. State of Development Core gameplay is still the major focus. I've gone through a couple of iterations and settled into what I believe will be the final version. I…
Nobody's posted in the Capital Command Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Best ship to capture early campaign?
Which enemy vessel is worth the effort to disable and take over before mid-game? What makes it worth the risk?
Weapon loadout: alpha strike or sustained fire?
Do you go all-in with heavy weapons for burst damage, or spread your firepower for consistent pressure? What's your go-to setup?
Hardest custom battle you've won?
What ridiculous odds have you actually pulled off? Multiple enemies? Worse starting ship? Share your toughest victory.