Lobbies · prototype · v0.1 · made for gamers
Dev Diary July 2024
A new video about the game's development has been uploaded. I continue to work on Brutal Fate's core systems. The base arsenal is now about 95% complete (the only thing missing now is grenades, melee attacks, and rocket alt ammo) and I will move on to monsters and props next. On this video I showca…
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Weapon tier list: what's actually worth picking up?
Some guns feel way better than others. What's your go-to loadout and what weapons do you skip entirely?
Level design: linear or explore everything?
Do you rush through or hunt every corner for secrets? How much does the non-linear design change your playthrough?
Difficulty spikes: which enemy types wreck you?
Some demon variants feel unfair. Which enemies give you the most trouble and how do you deal with them?