Lobbies · prototype · v0.1 · made for gamers
Take-Two CEO says "Borderlands wouldn't have been a hit" without $50 million art style change gamble
For those who probably don't have a few grey hairs yet, the original Borderlands started life looking eerily similar to every other aesthetically muted mid-2000s shooter. When it was initially revealed in 2007, it was more Mad Max than Mad Moxxi, following the vogue set by the likes of Gears of War…
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