Lobbies · prototype · v0.1 · made for gamers

— · Code::Arts
BOC: Birth Of Civilization, is a historical turn-based 4X strategy game, which includes features like 360º realistic worlds on a global scale, hardcore tactical components, and climate simulation. Our approach will take players all the way from the Ice Age (55.000 B.C) up until the fall of the Western Roman Empire.
The BOC Lobby
After Two Years, the development of Birth Of Cultures Resumes!
The Development of BOC Resumes! Dear players, Brais here! The original developer of BOC. This week, the development of BOC has resumed after nearly two years of standstill. Over the past two years, the development of BOC reached a standstill due to a series of operational challenges and differing p…
Units & Combat: stacking, types, subclasses, weapons set, reinforcements..
Units types, subclasses and stats In BoC there are 3 types of units, that can be: Soldiers, Workers, or a mix between it, while soldiers only fight in combat, workers can do more things like hunt, build, harvest, or repair, mixed units like Hunters can hunt and combat and making them very helpful i…
Civilizations & progression system, full guide
Civilizations & Cultures: content and context In BOC, progression system is based on civilization & cultures traits trees, you will progress from first prehistoric nomads tribes up to great ancient empires through civilizations and cultures time-line, but that progression is not linear, BOC takes t…
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