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  • Does VR actually make WWII feel different?

    How does playing in VR change your connection to the setting compared to flat-screen shooters? Does it hit different?

  • Best way to handle the campaign's pacing?

    Some sections feel like a slog. What difficulty/playstyle keeps you engaged through the whole thing?

  • Markk Bristol's fingerprints on the story

    What narrative moments feel distinctly 'Hollywood' versus grounded? Does it work or does it clash with the setting?