Lobbies · prototype · v0.1 · made for gamers
Nobody's posted in the Blunt Force Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Does VR actually make WWII feel different?
How does playing in VR change your connection to the setting compared to flat-screen shooters? Does it hit different?
Best way to handle the campaign's pacing?
Some sections feel like a slog. What difficulty/playstyle keeps you engaged through the whole thing?
Markk Bristol's fingerprints on the story
What narrative moments feel distinctly 'Hollywood' versus grounded? Does it work or does it clash with the setting?