Lobbies · prototype · v0.1 · made for gamers
Everything You Need to Know About BLACKWOOD
Thank you for all the continued support. Today, we want to share more details about BLACKWOOD's core gameplay loop, along with what you can expect from the game.The Core LoopAt its heart, BLACKWOOD is built around a repeating daily rhythm that integrates routine, choice, and consequence: Wake up →…
Nobody's posted in the Blackwood Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
DVD Store or Assassin—which half feels real?
Does managing the store feel like a break from the action, or does the double life make both sides feel equally tense?
Best melee takedown you've pulled off?
Share your most satisfying close-quarters kill—what made it stick with you more than the gunplay moments?
How do you balance the 2012 setting?
Does the DVD store era ground the story better than a modern day would, or does it feel like a gimmick?