Lobbies · prototype · v0.1 · made for gamers
Final stretch
Hello, Operators. The Administration reports: development has entered the final stretch. Release date announcement is imminent. We are a two-dev indie team. Your participation matters. Extra eyes expose what ours miss. Your reports help us lock down stability, surface edge cases, and tune pacing, d…
Nobody's posted in the Below, Rusted Gods Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
What scared you more: what you saw or what you didn't?
Did the game hit harder when showing things directly, or when it left stuff to your imagination? Which moments stuck with you?
Operator role - immersion or distance?
Playing as someone watching from above rather than down in it—did that make the horror feel more or less intense for you?
Best clue you almost missed
Share a detail, radio chatter, or environmental hint that changed how you understood what was actually happening down there.