Lobbies · prototype · v0.1 · made for gamers
Away Team Playtest 1 - [Now Closed]
We have now closed the first Away Team Playtest. During this playtest we invited 1000 participants and 877 of those that were invited jumped in the game to check it out! We got a bunch of great feedback and we're getting to work on the list of things we're going to work on in response to our first…
Nobody's posted in the Away Team Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Best starting biome for new players?
Which starting area felt most forgiving to you, and what made it easier to survive those first cycles?
Tile-by-tile simulation: game changer or overkill?
Does having every single tile simulated change how you plan bases compared to regular ONI, or does it feel mostly the same?
What's your most creative resource hack so far?
Found any clever ways to solve early-game bottlenecks that surprised you? Share your best improvised solutions.