Lobbies · prototype · v0.1 · made for gamers

Released February 15, 2008 · Dylan Fitterer
Audiosurf is a puzzle/rhythm hybrid game created by Invisible Handlebar, a personal company created by Dylan Fitterer. It's track-like stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The music used in the game is chosen from the user's own library, from almost any DRM-free format, as well as standard redbook CDs; in addition, Audiosurf includes the entire soundtrack to The Orange Box as part of the download.
IGDB
out of 100
The Audiosurf Lobby
New Character! Next Fest 2026! AUDIOMECH!
The AUDIOMECH Demo is now available for Next Fest!I’m very excited for all of you Surfers to check out my next game. Go and fight the Audio Dragons with ANY music, even streaming. Play and wishlist here: To celebrate, there’s a new mech-inspired character in Audiosurf!There’s only 3 colors, but……th…
Twelve years on, AudioSurf gets an update outta nowhere
At twelve years young, beat-riding arcade game AudioSurf just got an update out of nowhere. All casual like, Dylan Fitterer has just posted some changes to the game including some new aspect ratio goodness and an update to make corkscrew twists on the roller coaster style tracks feel cooler and mor…
Corkscrews and Widescreens!
{STEAM_CLAN_IMAGE}/1035253/cdc69d0ba3a799ef49801f7cef7daddbba5eefe1.png Widescreens Widescreen scaling is now handled much better. This is especially noticeable on ultrawide monitors, but it's an improvement for 16:9 displays too (Audiosurf was originally designed for 4:3). Most of the menu screens…
via Steam