Lobbies · prototype · v0.1 · made for gamers

— · Oxide Games
In this massive RTS game, command vast armies fighting for control of entire worlds. Control the forces of Earth, the mechanical AI Substrate, or the enigmatic Post-Human Coalition as you battle across the solar system in single player, cooperative multiplayer, or competitive multiplayer.
The Ashes of the Singularity II Lobby
Video Blog: Unit Upgrades Pt. 1
In this dev journal, we take a first look at the new Unit Upgrades system in Ashes of the Singularity II. We start with the PHC Commander, showing how a basic starter unit can become a battle hardened veteran with more health, stronger weapons, and even a new offensive drone bay module. From there…
Dev Journal: Real-Time Controls, Content, and Cohesion
In the early era of RTS games, we did not have what later became known as ‘control groups’. Units were selected and ordered individually, or the user could drag-select a box around a group of units and issue (the same) order to all of them at once.That’s the basic gist, but it’s not the whole story…
Video Blog: Region Resources
See how regions now work in Ashes of the Singularity II. In this dev journal we cover the new baseline resources you earn just for owning regions, how structures like the Quantum Archive multiply a region's output, and why grabbing the richest spots in the contested middle of the map is a real risk…
via Steam