Lobbies · prototype · v0.1 · made for gamers
My next tower defense game is out!
I'm excited to announce that my next game, 36 Nights, a roguelite, bullet-heaven, tower defense game, is out now! I've learned a ton since Archipelago released and I've worked hard to incorporate that knowledge into 36 Nights. I hope you check it out! Steam page: https://store.steampowered.com/app/…
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Charm combos that feel broken
What's the most overpowered charm combination you've found? Does it trivialize runs or just make them fun?
Island layouts: do you restart bad seeds?
When you get a rough starting island, do you push through or restart? What makes a layout unwinnable for you?
Income management: when do you stop building?
How do you decide when you have enough passive income and should pivot to defense? Early economy vs late game scaling?