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Lobbies · prototype · v0.1 · made for gamers
Does removing Baby Mario's cry ruin the game's charm?
The pacifier mod silences his wailing—does it fix an annoyance or strip away something that made the original special?
What other sound effects actually need to go?
Beyond Baby Mario's crying, which Yoshi's Island sounds drive you up the wall or break immersion?
Quality-of-life mods: where's the line?
When does tweaking a game to be 'less annoying' cross into changing what made it work in the first place?