Lobbies · prototype · v0.1 · made for gamers
Demo Patch Notes v0.0.4.1
New FeatureAdded right click Tower Context Menu to sell tower and view tower info after placement Bug FixesFixed wave progression and shop occurrence in endless mode (starts at wave 6)Fixed hand card duplication when pressing F to start wave while hovering over a cardFixed losing tower when moving…
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Best physics exploits you've found?
What unintended tower combos or knockback angles have completely broken your runs? Share your most ridiculous wins.
Which tower feels most satisfying to use?
Forget the meta—what tower just *feels* good to watch work? The animation, the impact, the chaos?
Hardest enemy type to launch?
Some enemies seem designed to resist knockback. What's your strategy for the ones that refuse to budge?