Lobbies · prototype · v0.1 · made for gamers
More games should be truly honest about death
This article discusses death and personal bereavement I never intended to make videogames about my brother. He died in May last year , standing in the crowded lobby of the Manchester Arena, at the hands of the radicalised young man who d walked into the building and detonated a homemade explosive.…
Nobody's posted in the That Dragon, Cancer Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Which moment hit you hardest?
Not just sad—which scene stuck with you the most and why? What made it land differently than you expected?
How did faith play out for you?
Did the game's spiritual angle resonate, challenge, or confuse you? How did it compare to what you brought to it?
What would you tell someone before playing?
Not spoilers—just the real talk. What should someone know about the experience, pacing, or what to expect emotionally?