Lobbies · prototype · v0.1 · made for gamers
Nobody's posted in the Tempest Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Best strategy for staying alive on the edges?
Do you hug one spot and pick off enemies, or keep moving constantly? What works best for you?
Which level design is the hardest to read?
Some tubes feel way harder to track than others. Which shape trips you up the most and why?
Flipper vs. no flipper—does it change your game?
How much does that temporary invincibility actually help your survival, or do you mostly ignore it?