Lobbies · prototype · v0.1 · made for gamers
Nobody's posted in the Tempest Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Does the 2600 port capture what made Tempest special?
Now that we can finally play it, how does this version hold up compared to the arcade? What did they nail and what's missing?
Best strategy for handling the faster waves?
The difficulty ramps up quick on this port. What's your go-to tactic when things get chaotic in the later levels?
Why was this version locked away for so long?
It's wild this never came out in the 80s. Curious what everyone thinks happened—technical issues, business decisions, or something else?