Lobbies · prototype · v0.1 · made for gamers
Nobody's posted in the Super Mario Maker Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
What's the hardest mechanic to design around?
Kaizo tricks, tight platforming, enemy spam—what gives you the most trouble when building levels that actually feel fair?
Best level you've played that broke the rules?
Share a level that did something you didn't think was possible or totally subverted what Mario games usually do.
How do you playtest your own levels?
Do you restart constantly, get friends to try them, or just wing it? What's your approach to catching bad difficulty spikes?