Lobbies · prototype · v0.1 · made for gamers
Nobody's posted in the SpaceCraft Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Ship design: form vs function
Do you prioritize speed and maneuverability, or pack your ships with cargo and defenses? What's your go-to loadout and why?
Base automation: when does it break?
What's the most frustrating logistics bottleneck you've hit? Share what finally fixed it for you.
Solo or multiplayer trading routes?
Are player-run trade routes worth the coordination hassle, or do you stick with NPC markets and autopilot?