Lobbies · prototype · v0.1 · made for gamers

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Ver1.0.3 Update
Ver1.0.3 - Significant Difficulty Reduction Added a large number of lockers to maps beyond the first area. Removed enemies from particularly difficult areas. In Area 3, after completing tasks outside the F door area, you can now return to the door entrance more easily. If you wish to revert to the…
Nobody's posted in the Shi Shi Te Na O: Even in Death Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Best way to learn the Ochibito patterns?
What's your go-to strategy when you hit a new enemy type—memorize first or just wing it and adapt?
Which death was your turning point?
Share a run that finally clicked for you. What did you realize about the game that made it suddenly work?
Scariest moment that wasn't combat
The atmosphere hits different sometimes. What non-action scene stuck with you the most?