Lobbies · prototype · v0.1 · made for gamers

Released January 26, 2021 · Weird and Wry
Design and run your own railroads for the real world. Fix global transportation dilemmas. Unleash your inner railway engineer and transit policy manager.
Steam · 2.2K reviews · 90% positive
The Nimby Rails Lobby
Devblog for May 2026
Raster layers are now implemented in the new 1.19 map renderer. They use the same raster data as the current version, but adapted to the new coordinate system, which required a lot more work than anticipated.All the work cleaning up coordinate handling paid off in the end, with some major new featu…
Devblog for March 2026
Version 1.19 is shaping up to be one of the largest, most significant updates to the game. It will bring a long overdue redesigned train motion physics simulation with the aim of once for all fix all the inconsistent timing situations in the context of schedules and line legs.Linux will become a su…
Version 1.18.30
- Stop selection signals now again perform a (possibly redundant and unnecessary) goal stop selection at the last possible moment, both from a stop or a pass-by. - Fix: queue_train_drive_to() was fully resetting the Motion::drive component and zeroing the stored waiting signal ID. If the train was…
via Steam