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Lobbies · prototype · v0.1 · made for gamers
What's the hardest robot master weapon to build around?
Some weapons feel way easier to design fair challenges with. Which master weapon do you struggle to make actually fun levels for?
Best 'worst rated' level you've actually played?
Sort by worst rated and you'll find some gems buried in there. Found any surprisingly creative or fun levels that got downvoted unfairly?
Auto-level design: gimmick or legit art form?
Do you make or play auto-levels? Are they just novelty, or can they be as engaging as traditional stages when done right?