Lobbies · prototype · v0.1 · made for gamers

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In Mazestalker, players take on the role of Yve Allard, a treasure hunter who stumbles upon the long-isolated kingdom of Ebuzond. A world full of genuine mysteries, in stark contrast to the staged adventures of her homeland. What begins as a search for forgotten enigmas soon develops into a journey shaped by the intrigues of gods, archaeological puzzles, and the witty bottled god Wotton, whom she accidentally picks up along the way. The game is designed as a homage to the japanese 16-bit era of action RPGs and features: A relaxed yet gripping combat system at its core A colorful, handcrafted overworld in the style of classic 2D Zelda games An expansive labyrinth with Metroidvania-like exploration Challenging dungeon levels that drive the story forward
The Mazestalker: The Veil of Silenos Lobby
Demo v0.1.1 - May 14th 2025
Changelog:*) Settings menu with VSync, FPS management, Volume options.*) The combat flow system has been implemented. By timing your hits you can trigger crits.*) Added a new equipment menu, made the special boots equipable.*) Reworked combat animations, character movement systems to take out a lot…
Demo v0.0.6
I return for the third time from a public event, this time Gamecity Vienna. Feel free to check out my videolog documenting this adventure! But to conclude this, I had to implement a lot of fixes for the Demo! At the same time I am working on adding another dungeon in playable form to the demo, but…
Demo v0.0.5
Compared to the last Demo-Update this one is much more sustantial.The battle system has been revised with a semi-hitstop to give the player better readability of what's going onKeyboard controls have been added ( WASD + N + M )Chickens now interact with the playerYou can now bounce around on bedsRe…
via Steam