Lobbies · prototype · v0.1 · made for gamers

Released June 1, 1992 · LucasArts
A point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles.
IGDB
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The Indiana Jones and the Fate of Atlantis Lobby
Crapshoot: Indiana Jones and the Fate of Atlantis
From 2010 to 2014 Richard Cobbett wrote Crapshoot, a column about bringing random obscure games back into the light. This time it was one of Indy's most unfortunate misadventures this side of Kingdom of the Crystal Skull. Where to begin? Indiana Jones and the Fate of Atlantis is a godawful mess of…
Rediscovering the brilliance of Indiana Jones and the Fate of Atlantis
Few adventure games actually feature much adventure. It’s a curious name for this, the most languid and cerebral of genres. But Indiana Jones and the Fate of Atlantis is a rare exception. Like the movies that inspired it—and the adventure serials that inspired them—it’s…
Lucasfilm issues informal cease and desist order to fan-made Indiana Jones remake
Another day, another promising player-made remake of a big-budget developer's game gets shut down. Hardly surprising nowadays, but it's always a shame to see such ventures being forced to close—especially when being distributed for free. The Indiana Jones and the Fate of Atlantis Special Edi…
via Steam