Lobbies · prototype · v0.1 · made for gamers
Update 1.0.0.5
LocalizationI am happy to announce that the game experience has been significantly expanded with the addition of 10 new localization languages. Players from all over the world can now enjoy the game in their native language, significantly increasing accessibility and immersion in the gameplay.Game…
Nobody's posted in the Ebola Village Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Ammo scarcity: survival tool or artificial difficulty?
How do you manage resources in tight spots? Does the ammo system feel fair or does it push you toward puzzle-solving over combat?
Which area's atmosphere got under your skin the most?
Beyond jump scares, what location in the game genuinely unsettled you and why? The design, sounds, or something else?
Maria's investigation: what's your theory so far?
What do you think actually happened in the village? Any clues or details that stuck with you that hint at the bigger picture?