Lobbies · prototype · v0.1 · made for gamers
Nobody's posted in the Dungeons of Dusk Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Best dungeon layout you've found so far?
Which floor design actually made you rethink your strategy, and why did it work so well?
Class combos that shouldn't work but do
Found any weird character builds that turned out way better than expected? What made it click?
How does turn-based feel after the FPS games?
For those jumping between both—does the slower pace change how you approach combat, or does it feel natural?