Lobbies · prototype · v0.1 · made for gamers
Nobody's posted in the Dome-King Cabbage Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Does Mush's RPG lens help or hurt?
Does seeing everything through monster-collecting mechanics make Mush better at navigating the interview, or does it create blind spots?
What's your interview anxiety tell?
How does Mush's nervousness compare to your own interview experiences? Did any coping methods feel familiar?
Solo dev magic—what stood out most?
What aspect of the game felt most polished or creative to you, knowing it's mostly one person's work?