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Dome-King Cabbage

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Dome-King Cabbage

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Nobody's posted in the Dome-King Cabbage Lobby yet. Pick a prompt to get things rolling — or write something on your mind.

  • Does Mush's RPG lens help or hurt?

    Does seeing everything through monster-collecting mechanics make Mush better at navigating the interview, or does it create blind spots?

  • What's your interview anxiety tell?

    How does Mush's nervousness compare to your own interview experiences? Did any coping methods feel familiar?

  • Solo dev magic—what stood out most?

    What aspect of the game felt most polished or creative to you, knowing it's mostly one person's work?