Lobbies · prototype · v0.1 · made for gamers
Devlog 2: Meet Some NPCs
Hi Steam community! It’s time for another peek behind the curtain of the development of Blighted.We’re trying to build a gameplay-focused experience with this game, so we’re leaning into environmental storytelling and game mechanics to help communicate our narrative as much as possible. That said,…
Nobody's posted in the Blighted Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Blight abilities: which one breaks the game?
Found a combo that trivializes bosses? Or does one power feel way too situational compared to the others?
Western setting done right or missed potential?
How does Blighted's take on the western genre compare to what you expected going in?
Memory fragments: story or just collectibles?
Are you hunting every memory piece for the narrative payoff, or does the story work fine without them?