Lobbies · prototype · v0.1 · made for gamers

— · Dylan Fitterer
Your music paints the world, and controls the action. Each of the Mech’s three forms [Bass Knight, Vocal Gunship, and Treble Bomber] react to any audio, including streaming.
The Audiomech: Your Music Transformed Lobby
Demo Update: Bass Jumping and Treble Striking
The Audiomech Demo has been updated with new features:Bass Jumping–The Bass Blade has been re-tuned for stabbing-style attacks–The blade pulls you forward (even up) with each loud bass moment in the music–It pulls further if you point it directly at an enemy–The blade stays extended for less time t…
demo update: Score Splash
All modesAdded score splashes to make the scoring system more visible. You now knock each individual point out of the enemy or item you earned it from.Hard mode onlyRemoved invincibility during Audio SurgesReduced enemy count
Better Bass Blade + enemy tuning
Thanks for the thoughtful feedback in reviews and discussion posts!Better Bass Bladeincreased max blade length (except in training)bigger and brighter blade impact effectincreased knockback on dragons from blade hits (when bass is strong)less inertia on directional changes while in bass blade formE…
via Steam