Lobbies · prototype · v0.1 · made for gamers
Ashen dev's stunning new game, Flintlock, looks nothing like the studio's debut
Flintlock: The Siege of Dawn has been looking quite exciting since the moment of its reveal. Today, developer A44 unenvied what inspired the design of the game's world, and how a small team could create such detailed characters and environments. The developer based Flintlock's original fantasy open…
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Best companion for your playstyle?
Who do you bring along most, and why? Does their fighting style actually complement yours or do you just like them?
Town building: aesthetic vs practical
When setting up your home base, do you prioritize which NPCs move in or just let it grow organically?
Hardest boss fight and how you beat it
Which creature gave you the most trouble, and what finally clicked for you—new strategy, better gear, or just muscle memory?