Lobbies · prototype · v0.1 · made for gamers
Here's a game where you have to end parallel worlds that only takes 10 minutes to beat for "busy working adults"
There is nothing inherently awful in a game being obscenely long, in fact it can be quite pleasurable to get to know a digital world so intimately. The issue is that I am an "adult" who has to "work" to pay my "bills" and "taxes," so I don't always have time for such things. How some of you manage…
Nobody's posted in the 34Everlast Lobby yet. Pick a prompt to get things rolling — or write something on your mind.
Best puzzle-action combo you've found?
What's a moment where figuring out the puzzle made the action feel way more satisfying than just button-mashing would've?
How much world-building do you catch?
Are you piecing together the story from environmental details, or does it hit you all at once? What stuck with you?
Speed vs. exploration—how do you play?
Do you rush through levels or backtrack hunting for secrets? What's your approach and does it change how the story lands?